![wolfenstein wiki enemies wolfenstein wiki enemies](https://vignette.wikia.nocookie.net/wolfenstein/images/2/26/Tesla-Grenade.jpg)
(Seriously, I spent as much or more time on that hallway than I did on the final boss fight). This area is actually one of the hardest in the game to get done with a good time. The more you kill with the barrel, the less you'll have to kill with grenades or the MP. It's important to maximize damage from the barrel-and the grenade thrown immediately afterward-as the player must kill all the Nazis in that staircase area to move forward safely. Throwing the red barrel to take out enemies on the staircase is crucial. For more details it would be best to refer to the audio commentary The written notes will mostly be a list of skips/strats/intricacies used in each segment. RUN NOTES: I'll do my best to be brief here. (Once in the second half of the Farm stage and once during the Zeppelin stage). It's only necessary to move through arcing electricity in the game which, if I remember correctly, only happens twice. It eats through a ridiculous amount of veil energy while active. (Example: If the player shoots the Leichenfaust at Stage 1 Hans Grosse with empower activated, but deactivates empower before the Leichenfaust projectile reaches the shield surrounding Hans, the Leichenfaust projectile will not penetrate the shield-it will not hit Hans Grosse-it will do nothing.) Empowered damage is achieved as long as the power-up is active when whatever projectile reaches its desired target. Empower doesn't need to be active when a projectile is shot from a weapon to register its empowered damage.
#WOLFENSTEIN WIKI ENEMIES UPGRADE#
The empower upgrade enhances damage while active. It can also be used to briefly "interrupt" enemies upon activation. When activated after being upgraded, the player moves at normal speed while the world around them is slowed. While UN-UPGRADED it slows down the player at the same rate it slows down the universe. The mire upgrade, received during the dig site level, is Wolfenstein 2009's version of bullet time. (T)he veil.makes BJ move faster, allows him to jump further, highlights most enemies in bright green and enemy weak spots in red, and allows BJ to see through Veil Walls and walk through them."
![wolfenstein wiki enemies wolfenstein wiki enemies](https://vignette.wikia.nocookie.net/wolfenstein/images/b/bb/Heavyrobot2.jpg)
Veil Barrels instantly recharge all the player's Veil Energy and can be used no matter what power is currently active. The Medallion's power recharges slowly by itself, but can be recharged far more quickly from Veil Pools however, only the "Veil" power allows the player to recharge from a pool while using it. "The Medallion uses Veil Energy (also referred to as Black Sun Energy) to function, with each power using a set amount of energy from a reserve indicated by a curved blue bar on the Medallion icon in the bottom left of the HUD. Here's a well written description taken from : While active, the varying power-ups consume varying amounts of veil energy.
![wolfenstein wiki enemies wolfenstein wiki enemies](https://vignette.wikia.nocookie.net/wolfenstein/images/d/df/1946.png)
What follows will attempt to describe the mechanics of the Thule Medallion. Proper use of "the veil," which is accessible upon eceiving the Thule Medallion, is necessary for optimal speed through the game. Objectives have to be completed as they are given in order to progess forward in the game. While in the "overworld" sections of the game (midtown west/east, downtown west/east) it is usually necessary to speak to NPCs in order to be given the next objective. Progression in the game is governed by an objective system. Hit me up here on SDA, or on my youtube channel, or throw me an email OBJECTIVE SYSTEM Shit makes me sad.Īlso, check out the commentary I did with IvyVisual and some others at my youtube channel- Īny questions or comments are more than welcome, for serious. I still wonder why, with its unique story progression and semi-non-linear gameplay, this game didn't recieve more accolades upon its release and has seen so little attention from speedrunners. This game is vastly underplayed and underrated. Also, shout out to Hepe for helping me with some strats, especially the final boss fight. The majority of the routing for this run and most of the tricks were found by those two. First off, I want say thanks to IvyVisual and Judgy.